Unfortunately I can't see any difference using 1.5.0 (unless I should do sth more than the usual .exe/dll replacements)
you could also instruct conquest to send data in parallel, using multiple moves at once.
This sounds interesting... Could you please elaborate a bit about this? Would it be possible to respond to a clients query with parallel move?? like, for example, send each series simultaneously?
I'm not sure how would it work... can this be done using lua? If possible this would speed up sending considerably (not so long ago I was experimenting with this a bit and found out that speed gain from using 4 parallel 'lines' gave me close to 4x the speed. I expected to hit some diminishing returns at this point but no - the gain was almost linear.